Car Drawing Game Tips: How to Draw a Car That Works
Published · 3 min read
Car Drawing Game gives you one stroke per attempt. Whatever you draw becomes the body of the car, a wheel appears on each end of the line, and the result drives right on its own. Nothing is steered and nothing is upgraded, so the only thing you control is the shape. Here is how to think about shapes so that more of them make it to the flag.
Start with the wheels, not the car
The game puts wheels on exactly two points: where your line starts and where it ends. Everything in between is a rigid bar joining them. So before drawing, decide where the two wheels should be. How far apart? At the same height? Then draw the simplest line that connects them without touching anything it should not. Drawing a car outline with windows and bumpers only adds weight in odd places.
A closed shape is a trap. If you end the line where you started, both wheels sit on top of each other and you get a wobbly unicycle. We tried a neat box outline on level 1; it rolled on two touching wheels and only just stayed upright.
Three shapes that solve most levels
The wide arch. Start low on the left, rise, and come back down on the right. The wheels end up far apart and the middle is high. It crosses gaps because the front wheel reaches the far side before the back wheel leaves the near side, and it clears boxes because the body passes over them. Level 1, “Get Over It!”, falls to a wide arch on the first attempt, and that earned gold in our run.
The long flat bar. A nearly straight horizontal line. Its weight is as low as it can be, so it is the hardest shape to flip. Use it on seesaws, planks and anything that tilts, and on levels where the ceiling is low.
The hook. A line that runs flat and then curls up or down at one end. The curl can catch an edge, hang the car from a bar, or push something out of the way. Levels like “On the Hook” are built for this.
Size matters
Level 2 is called “Not Too Big”, and the name is the lesson. A huge drawing is heavy and slow and can wedge itself between obstacles. A tiny one drops into every crack. Aim for a car about as wide as the obstacle you need to cross, plus a little.
Watch where it tips
The body is rigid, so the car balances on its two wheels like a bar on two rollers. A tall shape puts the weight high up, and it flips on the first slope. If your car keeps landing on its back, lower the middle of the line or move the wheels further apart. If it keeps nosing into the ground, the front of the line is probably dipping below the front wheel.
Retry fast
Every try counts as an attempt on the medal card, and waiting does not change that. As soon as a car is clearly going to fail, press Retry at the top and draw the next idea. Change one thing at a time, such as a wider wheelbase or a lower middle, so you can tell what helped.
Ready? Play Car Drawing Game, or read the guide to chapters, medals and menus.
More from the blog
- Car Drawing Game Chapters, Medals and Menus Explained
Every screen in Car Drawing Game: the menu, level cards, Retry, the Chapters list with Play All, the medal card, and what is (not) saved.